hunter [thief]
Oct 9, 2014 3:22:45 GMT
Post by Hunter on Oct 9, 2014 3:22:45 GMT
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[attr="class","bio"]NAME
Hunter
GROUP
Plegian
AGE
20
BIRTHDAY
October 31
WEAPON
Sword
CLASSES
Thief, Wyyvern Rider, Archer, Cleric
POSITIVES
Surprisingly loyal, quick on his feet, intelligent, protective, generous, sympathetic, obedient to those he feels above him, well read
NEGATIVES
Stubborn, has a bad sense of direction, is overly analytic at times, "shy" around new people, falls prey to the word 'valuable', self-conscious, paranoid, unforgiving
BIO
• Hunter was born to a Plegian Thief for a father, who, for whatever reason, was very Robin Hood in his thieving. As much of Plegia was at many times poor, Hunter's father stole from noble's and other high end establishments of other nations and distributed the wealth randomly about the kingdom. Much of Hunter's young life was spent being a sort of pack mule for his father to help carry his ill-gotten goods and on occasion, all though this became more frequent as he got older, his father would teach him tricks of the trade. As he was an only child, Hunter figured that his father felt a little bit inclined to teach him about being a thief to pass on his legacy more than any sense of father-son bonding, as his father never seemed to like or dislike him to any certain extent. He had never met his mother, and, when asked about the subject, his father would reply, "Trust me, you're better off not knowing. Now stop yammering and make sure not to drop any of the loot".
• Around the time Hunter turned 12, while on the way back from robbing a castle from a small duchy near Ylisse, his father began to take ill. It was hardly recognizable at first, a stray cough here or there, lack of stamina at times, something people would just attribute to a minor bit of sickness. However, it began to get worse very quickly, to the point where his father had to be bed ridden in their small house on the very outskirts of Plegia, with the trip back from the border of the kingdom nearly killing the old thief before they even got halfway there. The house itself sat near the border of Medon and Doluna, sitting on the Medon side of the dividing line, making it very close to the borders of Ylisse. Despite the lack of any real affection from his father, Hunter still dutifully watched over the sick man, which garnered some side snarky comments from the deliriously sick man. At this point, Hunter had learned much of what his father had decided to teach him, which his father once brought up while bedridden, saying, "I've got nothing left to teach you, so if you're hoping that I'll fess up some ancient bit of wisdom before I croak, then you've got another thing coming, kid".
• The bedridden thief didn't last another year. Although Hunter didn't exactly keep much track during this period, he figured that his father lasted about three or four months since he contracted whatever disease he found himself dying to. During this whole period, his father refused to seek help from any doctor, cleric, apothecary, anyone who might've been able to help him. Whether this came from sense of pride that one needs to be able to survive adversity by themselves, or the delirium that came with whatever disease he contracted, Hunter had no clue. During these last few months, even though he tried, Hunter never found out why his father stole from the rich and gave the poor, hoping to get something out of the perishing man, but the best he ever got was, "Just be glad you weren't as bad off as I was a kid". There was no formal funeral. In fact, there was no formal will. In his last couple days, the old thief, seemingly realizing that he was not long for the world, wrote his last will and testament on the back cover of a nearby book. In it, any and all valuable items that he had stole and kept hidden in the house was to be distributed among the poor, while the house, his weapon, armor/gear, and that which was not given to the poor, was to be given to Hunter. When it came time to bury his father, Hunter brought his father's body to a nearby hill that overlooked the house and gave him burial there. Instead of a grave marker, Hunter instead used a old, rusted sword that his father had used to train him to use a sword with as the headstone.
• For the next eight years, Hunter traveled around Plegia, giving away that which was ordained in his father's will when he came across those in need. As also ordained in his father's will, Hunter took his father's sword and his outfit, although it would be a few more years before he would wear the armor as he was still young and not yet tall enough. He spent these years doing what he was instructed to do, but also following in his father's footsteps in the path of becoming a thief, starting out small with small time thieving and the occasional sneaking into houses, to, when he got older and could don the outfit, to high-end establishments and occasional castles. Unlike his father, he decided to keep everything he stole, for use later, and to make money when he needed it. He didn't feel the same about robbing only from the other nations like his father did. It made more sense to also steal from those who were better off in Plegia and keeping it in the country and reselling what he stole to keep the currency circulating throughout the country, and while it did seem that bringing in new treasures to the country would add to the amount of money circulating in the kingdom of Plegia, most of it still eventually found it's way into the hands of nobility.
• In present time, after managing to give away the last of the valuable items to those he genuinely felt deserving of them and whom he considered the most badly off within the last couple of years, Hunter began to scheme a heist. It was in a castle near the capital of Plegia, where he had heard something about a valuable artifact being brought in for whatever reason. That sounded pleasing to his ears, and while the theft went well initially, things went south quickly. He had begun to ascend to the roof of the castle, which he knew had a glass roof he hoped to slip in from, and, after finding himself within the sight line of a archer he had not noticed thanks to a chimney on the roof who just so happened to look his direction, Hunter dove forward to get out of the way of a arrow from the archer and found himself falling through the glass. He plummeted headlong into the main hall of the castle, and just barely managed to grab onto a tapestry hanging from the ceiling to slow his descent and stop himself from hitting the ground. The resulting noise brought the attention of the guards and the inhabitants of the castle, who all stared at the white haired man hanging from one of the tapestries, yelling, '"Thief!". As it turned out, the inhabitants of the castle were radical followers of Grima, and that the artifact that Hunter had heard about was actually a ancient stone relic fashioned to look like the Fell Dragon. Hunter and his father had both not been very brought in by the whole Grima fanaticism that gripped the rest of the kingdom, and now, he was beginning to believe the Fell Dragon had heard about his apathy to it's following and was punishing him for thus. Quickly thinking of a escape plan, he dropped off the tapestry and proceeded to jump off the head of a guard and doing the same to a couple more guards and then half rolling, half running towards one of the side windows in the room and diving out of it, but not before taking several glancing blows in his escape along with an arrow in his side from when he began to run off the castle grounds and was hit by the same archer he had seen on the roof. Now, wanted for attempted theft on a royal personage's estate and attempted theft of a cultural/religious artifact, Hunter is now looking for any way into a group to help him deal with the heat he was getting from the kingdom or out of Plegia entirely, preferably both in his opinion.
OTHER
Hunter has a noticeable love of citrus fruits, namely lemons and grapes, and is often one of the first to partake in wines and drinks made of lemon or any food including the two. He can easily be bribed or distracted with any of these things. He however dislikes oranges.
As a result of his training and life as a thief, Hunter has little to no presence when entering a room, making it very easy for him to accidentally, or purposefully, spook people. This lack of presence makes it easy to avoid people he'd rather not talk/mess with.
Thanks to how his life has been spent, Hunter doesn't have a lot of experience with people. The only people he's ever held extended conversations with were his father, information brokers, the fences/merchants where he sold his stolen goods, and the occasional village person or shopkeeper. As a result, he is quote-unquote shy around new faces, but not in the traditional way. Whereas a lot of people who are shy are quiet and aren't too fond of holding a conversation with new people, Hunter's the kind of person that keeps everyone at arm's length when he first meets them and can handle conversations fairly easily, but he's more wont to gain information on those he meets and not the othervway around. This is his way of finding out if people are worth of any trust, with the arm's length period being used to keep himself safe until he's given reason that a person can be opened up to a little bit.
FACE-CLAIM
Gauche Suede, Letter Bee
Hunter
GROUP
Plegian
AGE
20
BIRTHDAY
October 31
WEAPON
Sword
CLASSES
Thief, Wyyvern Rider, Archer, Cleric
POSITIVES
Surprisingly loyal, quick on his feet, intelligent, protective, generous, sympathetic, obedient to those he feels above him, well read
NEGATIVES
Stubborn, has a bad sense of direction, is overly analytic at times, "shy" around new people, falls prey to the word 'valuable', self-conscious, paranoid, unforgiving
BIO
• Hunter was born to a Plegian Thief for a father, who, for whatever reason, was very Robin Hood in his thieving. As much of Plegia was at many times poor, Hunter's father stole from noble's and other high end establishments of other nations and distributed the wealth randomly about the kingdom. Much of Hunter's young life was spent being a sort of pack mule for his father to help carry his ill-gotten goods and on occasion, all though this became more frequent as he got older, his father would teach him tricks of the trade. As he was an only child, Hunter figured that his father felt a little bit inclined to teach him about being a thief to pass on his legacy more than any sense of father-son bonding, as his father never seemed to like or dislike him to any certain extent. He had never met his mother, and, when asked about the subject, his father would reply, "Trust me, you're better off not knowing. Now stop yammering and make sure not to drop any of the loot".
• Around the time Hunter turned 12, while on the way back from robbing a castle from a small duchy near Ylisse, his father began to take ill. It was hardly recognizable at first, a stray cough here or there, lack of stamina at times, something people would just attribute to a minor bit of sickness. However, it began to get worse very quickly, to the point where his father had to be bed ridden in their small house on the very outskirts of Plegia, with the trip back from the border of the kingdom nearly killing the old thief before they even got halfway there. The house itself sat near the border of Medon and Doluna, sitting on the Medon side of the dividing line, making it very close to the borders of Ylisse. Despite the lack of any real affection from his father, Hunter still dutifully watched over the sick man, which garnered some side snarky comments from the deliriously sick man. At this point, Hunter had learned much of what his father had decided to teach him, which his father once brought up while bedridden, saying, "I've got nothing left to teach you, so if you're hoping that I'll fess up some ancient bit of wisdom before I croak, then you've got another thing coming, kid".
• The bedridden thief didn't last another year. Although Hunter didn't exactly keep much track during this period, he figured that his father lasted about three or four months since he contracted whatever disease he found himself dying to. During this whole period, his father refused to seek help from any doctor, cleric, apothecary, anyone who might've been able to help him. Whether this came from sense of pride that one needs to be able to survive adversity by themselves, or the delirium that came with whatever disease he contracted, Hunter had no clue. During these last few months, even though he tried, Hunter never found out why his father stole from the rich and gave the poor, hoping to get something out of the perishing man, but the best he ever got was, "Just be glad you weren't as bad off as I was a kid". There was no formal funeral. In fact, there was no formal will. In his last couple days, the old thief, seemingly realizing that he was not long for the world, wrote his last will and testament on the back cover of a nearby book. In it, any and all valuable items that he had stole and kept hidden in the house was to be distributed among the poor, while the house, his weapon, armor/gear, and that which was not given to the poor, was to be given to Hunter. When it came time to bury his father, Hunter brought his father's body to a nearby hill that overlooked the house and gave him burial there. Instead of a grave marker, Hunter instead used a old, rusted sword that his father had used to train him to use a sword with as the headstone.
• For the next eight years, Hunter traveled around Plegia, giving away that which was ordained in his father's will when he came across those in need. As also ordained in his father's will, Hunter took his father's sword and his outfit, although it would be a few more years before he would wear the armor as he was still young and not yet tall enough. He spent these years doing what he was instructed to do, but also following in his father's footsteps in the path of becoming a thief, starting out small with small time thieving and the occasional sneaking into houses, to, when he got older and could don the outfit, to high-end establishments and occasional castles. Unlike his father, he decided to keep everything he stole, for use later, and to make money when he needed it. He didn't feel the same about robbing only from the other nations like his father did. It made more sense to also steal from those who were better off in Plegia and keeping it in the country and reselling what he stole to keep the currency circulating throughout the country, and while it did seem that bringing in new treasures to the country would add to the amount of money circulating in the kingdom of Plegia, most of it still eventually found it's way into the hands of nobility.
• In present time, after managing to give away the last of the valuable items to those he genuinely felt deserving of them and whom he considered the most badly off within the last couple of years, Hunter began to scheme a heist. It was in a castle near the capital of Plegia, where he had heard something about a valuable artifact being brought in for whatever reason. That sounded pleasing to his ears, and while the theft went well initially, things went south quickly. He had begun to ascend to the roof of the castle, which he knew had a glass roof he hoped to slip in from, and, after finding himself within the sight line of a archer he had not noticed thanks to a chimney on the roof who just so happened to look his direction, Hunter dove forward to get out of the way of a arrow from the archer and found himself falling through the glass. He plummeted headlong into the main hall of the castle, and just barely managed to grab onto a tapestry hanging from the ceiling to slow his descent and stop himself from hitting the ground. The resulting noise brought the attention of the guards and the inhabitants of the castle, who all stared at the white haired man hanging from one of the tapestries, yelling, '"Thief!". As it turned out, the inhabitants of the castle were radical followers of Grima, and that the artifact that Hunter had heard about was actually a ancient stone relic fashioned to look like the Fell Dragon. Hunter and his father had both not been very brought in by the whole Grima fanaticism that gripped the rest of the kingdom, and now, he was beginning to believe the Fell Dragon had heard about his apathy to it's following and was punishing him for thus. Quickly thinking of a escape plan, he dropped off the tapestry and proceeded to jump off the head of a guard and doing the same to a couple more guards and then half rolling, half running towards one of the side windows in the room and diving out of it, but not before taking several glancing blows in his escape along with an arrow in his side from when he began to run off the castle grounds and was hit by the same archer he had seen on the roof. Now, wanted for attempted theft on a royal personage's estate and attempted theft of a cultural/religious artifact, Hunter is now looking for any way into a group to help him deal with the heat he was getting from the kingdom or out of Plegia entirely, preferably both in his opinion.
OTHER
Hunter has a noticeable love of citrus fruits, namely lemons and grapes, and is often one of the first to partake in wines and drinks made of lemon or any food including the two. He can easily be bribed or distracted with any of these things. He however dislikes oranges.
As a result of his training and life as a thief, Hunter has little to no presence when entering a room, making it very easy for him to accidentally, or purposefully, spook people. This lack of presence makes it easy to avoid people he'd rather not talk/mess with.
Thanks to how his life has been spent, Hunter doesn't have a lot of experience with people. The only people he's ever held extended conversations with were his father, information brokers, the fences/merchants where he sold his stolen goods, and the occasional village person or shopkeeper. As a result, he is quote-unquote shy around new faces, but not in the traditional way. Whereas a lot of people who are shy are quiet and aren't too fond of holding a conversation with new people, Hunter's the kind of person that keeps everyone at arm's length when he first meets them and can handle conversations fairly easily, but he's more wont to gain information on those he meets and not the othervway around. This is his way of finding out if people are worth of any trust, with the arm's length period being used to keep himself safe until he's given reason that a person can be opened up to a little bit.
FACE-CLAIM
Gauche Suede, Letter Bee
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